RGB-images on a 3D cube
26 次查看(过去 30 天)
显示 更早的评论
Hey,
For a a presentation, I would like to make a 3D cube in Matlab (that's pretty simple I know), but I would also like for the surface of it to be an RGB image (the image repeats on each of the 3 visible sides), and this, I can't figure out how to do. So can anyone help me? Converting it to some sort of indexed colorscale would be fine as well, but it should preferably stay in roughly the same colors.
0 个评论
采纳的回答
Patrick Kalita
2012-3-14
This is an application for texture mapping. You can create six surfaces -- one for each face of the cube -- and apply your RGB image(s) as the texture map for each. You just have to make sure you flip around the RGB image data so that you're looking at it from the "right side", when assembled into a cube.
Here's a full example:
cdata = flipdim( imread('peppers.png'), 1 );
cdatar = flipdim( cdata, 2 );
% bottom
surface([-1 1; -1 1], [-1 -1; 1 1], [-1 -1; -1 -1], ...
'FaceColor', 'texturemap', 'CData', cdatar );
% top
surface([-1 1; -1 1], [-1 -1; 1 1], [1 1; 1 1], ...
'FaceColor', 'texturemap', 'CData', cdata );
% font
surface([-1 1; -1 1], [-1 -1; -1 -1], [-1 -1; 1 1], ...
'FaceColor', 'texturemap', 'CData', cdata );
% back
surface([-1 1; -1 1], [1 1; 1 1], [-1 -1; 1 1], ...
'FaceColor', 'texturemap', 'CData', cdatar );
% left
surface([-1 -1; -1 -1], [-1 1; -1 1], [-1 -1; 1 1], ...
'FaceColor', 'texturemap', 'CData', cdatar );
% right
surface([1 1; 1 1], [-1 1; -1 1], [-1 -1; 1 1], ...
'FaceColor', 'texturemap', 'CData', cdata );
view(3);
If you're not sure how it all works, try adding one surface at a time -- it might be more clear that way.
更多回答(0 个)
另请参阅
类别
在 Help Center 和 File Exchange 中查找有关 Surface and Mesh Plots 的更多信息
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!