Exiting infinite loop on command
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The issue is this: i have an infinite loop defining a short, repeating animation displayed as images in CData of a functionless button called imgwindow. i essentially want to exit it on command, so that the animation stops when the user presses a button. These are the essential code elements:
%imgs loaded in the openfcn
handles.im0 = imread('im0.png');
handles.im1 = imread('im1.png');
handles.im2 = imread('im2.png');
handles.im3 = imread('im3.png');
function startbutton_Callback(hObject, eventdata, handles)
handles.stop = 1;
while handles.stop = 1
for i = 1:3
if i == 1
set(handles.imgwindow,'CData',handles.im1)
elseif i == 2
set(handles.imgwindow,'CData',handles.im2)
elseif i == 3
set(handles.imgwindow,'CData',handles.im3)
end
pause(0.1)
end
end
guidata(hObject,handles);
function stopbutton_Callback(hObject, eventdata, handles)
handles.stop = 2;
set(handles.imgwindow,'CData',im0)
guidata(hObject,handles)
what ends up happening is that im0 does indeed show up, but then the animation resumes. I know that if interrupted in the middle of performing a callback, the original fcn will hold off at a pause, and then resume. I was hoping redefining the stop variable in this pause would then cause it to exit the loop, but that has not been the case. any help? Thanks, Alex
回答(4 个)
TAB
2012-4-27
Use global variable as a flag to break the loop. Global variables always retains its value belween the function calls.
% --- Executes on button press in Start Button.
function Start_Callback(hObject, eventdata, handles)
global loopFlag;
loopFlag = true;
while true
if(loopFlag==false)
break;
end
disp('Hello');
pause(1);
end
% --- Executes on button press in Stop Button.
function Stop_Callback(hObject, eventdata, handles)
global loopFlag;
loopFlag=false;
Walter Roberson
2012-4-27
Just before the end of your "while" loop, inside the loop, add
handles = guidata(hObject);
(You probably don't need the guidata(hObject,handles); call after the loop though.)
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