Line of sight between points in a logical matrix
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Hi all,
I am trying to work out the 'line of sight' between points in a logical matrix, i.e. if zeros represent floor space and ones represent walls, I would like to know all the points in the matrix than could be observed from a specific row,column location directly, without the line of sight crossing a wall.
I have tried using bwdist and bwdistgeodesic to solve this problem, my first thought was to take the difference between the maps produced using these which would give me a map of all pixels where the euclidean distance and distance traversing around walls are the same (directly visible). Alas this doesn't seem to be the case (see code below).
There must be an easy way to do this but I just can't seem to work it out...
Thanks for any help,
Rod.
emap = true(30,30);
emap = padarray(emap,[1 1],false,'both');
emap(1:15,16) = false;
spoint = [9,6];
figure
subplot(2,2,1)
imshow(emap)
daspect([1 1 1])
axis xy
title('Shape of interest')
subplot(2,2,2)
D1 = bwdistgeodesic(emap,spoint(2),spoint(1),'quasi-euclidean');
imagesc(D1)
daspect([1 1 1])
axis xy
c = caxis;
title('Geodesic distance')
subplot(2,2,3)
bw = false(size(emap));
bw(spoint(1),spoint(2)) = true;
D2 = bwdist(bw,'quasi-euclidean');
D2(~emap) = 0;
imagesc(D2)
daspect([1 1 1])
axis xy
caxis(c)
title('Euclidean distance')
subplot(2,2,4)
imagesc(D1-D2)
daspect([1 1 1])
axis xy
title('Difference')
0 个评论
回答(2 个)
John BG
2018-4-8
Hi Roddy
1.- the map
clear all;close all;clc
S1=30;S2=30;
emap = true(S1,S2);
emap = padarray(emap,[1 1],false,'both');
emap(1:15,16) = false;
2.-
obstacle definition
K=[16*ones(15,1) [1:15]'];
3.-
the spotter
nx_spoint=9;
ny_spoint=6;
spoint=[nx_spoint,ny_spoint];
figure(1);imshow(emap);ax1=gca
4.- map points free of obstacles
[nx,ny]=find(emap==true);
5.- checking the start area free of obstacles has the correct points
A=zeros(size(emap)); %
hf2=figure(2);imshow(A);ax2=hf2.CurrentAxes
plot(ax2,ny,nx,'r*');
axis(ax2,'equal');
6.- spotter on the map
hold(ax1,'all');plot(ax1,spoint(1),spoint(2),'g.'); % 'LineSpec' Style-Marker-Color 'LineStyle'
hold(ax2,'all');plot(ax2,spoint(1),spoint(2),'g*'); % 'LineSpec' Style-Marker-Color 'LineStyle'
P=[nx ny]; % free space points, excluding obstacles
7.-
remove spotter point from area to sweep
L1=[];
for k=1:1:size(P,1)
if P(k,1)==nx_spoint && P(k,2)==ny_spoint
L1=[L1 k];
end
end
P(L1,:)=[];
8.-
defining outer perimeter: the fence along which the spotter is going to sweep along
left_side=[ones(1,S1)' [1:1:S1]']
top_side=[[2:1:S2-1]' S1*ones(1,S2-2)']
right_side=[S2*ones(1,S1)' [S1:-1:1]']
bottom_side=[[S2-1:-1:2]' ones(1,S2-2)']
Fence=[top_side;right_side;bottom_side;left_side];
9.-
check obstacle points correctly on map
plot(ax2,K(:,1),K(:,2),'c*')
for k2=1:1:size(Fence,1)
P0=Fence(k2,:);
nxP0=P0(1);nyP0=P0(2);
plot(ax2,nxP0,nyP0,'b*');
10.-
define one ray points, spotter - fence
Lx=floor(linspace(nx_spoint,nxP0,max(abs(nxP0-nx_spoint),abs(nyP0-ny_spoint))));
Ly=floor(linspace(ny_spoint,nyP0,max(abs(nxP0-nx_spoint),abs(nyP0-ny_spoint))));
L1=[Lx' Ly'];
11.-
intersect finds, if any, intersect points for 2D vectors, intersect.m attached along with this script.
[U,n1,n2]=intersectN(L1,K)
12.-
have to decide whether truncate ray or not
if isempty(U)
plot(ax2,Lx,Ly,'y.');drawnow; % ray without obstacle
% pause(.25)
else
if size(U,2)>1 % solve intersectN may return more than 1 point
U=U(1,:);
end
13.-
Following bank of ifs to make sure rays cover from all 4 quadrants
if spoint(1)<U(1)
Lx2obst_=[spoint(1):1:U(1)]';
end
if spoint(1)>U(1)
Lx2obst_=[spoint(1):-1:U(1)]';
end
if spoint(1)==U(1)
Lx2obst=spoint(1);
end
if spoint(2)<U(2)
Ly2obst_=[spoint(2):1:U(2)]';
end
if spoint(2)>U(2)
Ly2obst_=[spoint(2):-1:U(2)]';
end
if spoint(2)==U(2)
Ly2obst=spoint(2);
end
Lx2obst=floor(linspace(spoint(1),U(1),max(numel(Lx2obst_),numel(Ly2obst_))))
Ly2obst=floor(linspace(spoint(2),U(2),max(numel(Lx2obst_),numel(Ly2obst_))))
plot(ax2,Lx2obst',Ly2obst','y.') % ray up to obstacle
% pause(.25)
end
end
.
.
.
Note that the plot function shows the image reversed compared to the imshow of logical 2D maps that you start with, but the coordinates are all the same.
Roddy
f you find this answer useful would you please be so kind to consider marking my answer as Accepted Answer?
To any other reader, if you find this answer useful please consider clicking on the thumbs-up vote link
thanks in advance for time and attention
John BG
4 个评论
Walter Roberson
2018-4-8
You cannot accept your own answer to someone else's question. You can accept your own answer to your own question.
Neuropragmatist
2018-4-8
2 个评论
John BG
2018-4-11
编辑:John BG
2018-4-11
Hi Roddy
this is John BG jgb2012@sky.com
You have fixed the quadrants that looked as if spotter out of square, following is with spotter [52 25] which is ok because the observer is not supposed to be out of square
Yet,
.
.
the few pixels on the left of the ray for spotter on [25 25] are pixels that shouldn't see but apparently your answer claims to see beyond the cut ray. Is this ok to you?
.
.
With these simple answers we are supply it's understandable a +-1 pixels error away from the correct pixels, but +-2 pixels away, why is it?
2 pixels too many may be the difference between missing or hitting a pedestrian, don't you agree?
regards
John BG
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