Troubleshooting Isosurface Rendering Code
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I had a completely functioning code which created an isosurface with the jet colormap of a binary stack. However today, it will not run no matter what I do and I not sure what is wrong with it! Anyone have any ideas?
if true
% code
end
figure;
a3 = 0.3;
[m,n,p] = size(Image);
[x,y,z] = meshgrid(1:n,1:m,1:p);
z = z.*a3;
z(end) = 10;
[faces,verts,colors] = isosurface(x,y,z,Image,0,z);
p = patch('Vertices',verts,'Faces',faces,'FaceVertexCData',colors,...
'FaceColor','interp','EdgeColor','none');
isonormals(Image,p)
isonormals(x,y,z,Image,p)
daspect([10 10 1])
view(64,17)
axis tight
camlight
lightangle(45,30);
lighting gouraud
grid off
box on
xlim([0 512]);
ylim([0 512]);
zlim([0 10.5]);
set(gca,'XTickLabel',a1*get(gca,'XTick'));
set(gca,'YTickLabel',a2*get(gca,'YTick'));
xlabel('\fontsize{14}{\mu}m')
ylabel('\fontsize{14}{\mu}m')
%set(gca,'xtick',[])
%set(gca,'ytick',[])
zlabel('\fontsize{14}{\mu}m')
colormap jet
c = colorbar;
set(get(c,'title'),'string','\fontsize{14}{\mu}m');
Image is a 525x525x25 logical stack of my image. I keep getting the error
Error using interp3 (line 150) Input grid is not a valid MESHGRID.
Error in isonormals (line 79) n(:,1)=interp3(x, y, z, nx, verts(:,1), verts(:,2), verts(:,3));
This running without any issues a few days ago!
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回答(1 个)
Anton Semechko
2018-7-2
Make sure that your 'Image' variable is cast as a double and actually has a zero level-set.
Here is an example:
% Sample implicit surface
x=linspace(-5,5,201);
[x,y,z]=meshgrid(x);
F=x.^4 - 5*x.^2 + y.^4 - 5*y.^2 + z.^4 - 5*z.^2 + 11.8;
% Get zero level-set of F
[tri,vrt,col]=isosurface(x,y,z,F,0,z);
% Evaluate surface normals at vrt
N=isonormals(x,y,z,F,vrt);
% Visualize
figure('color','w')
h=patch('Faces',tri,'Vertices',vrt,'FaceVertexCData',col,'FaceColor','interp','EdgeColor','none');
set(h,'VertexNormals',N)
axis equal
view([-44 32])
camlight('headlight')
lighting phong
grid off
box on
colormap('jet')
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