Specified number of ones in the matrix (column and row)
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Hi. I need to create a square matrix filled with random values of 1 and 0. Sum of each row and each column must be equal to the given condition. e.g. matrix: 5x5 ; sum of 1's: 3
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Bruno Luong
2018-10-26
编辑:Bruno Luong
2018-10-26
I couldn't figure out how to generate k permutations that are not redundant beside test and discard until it meets the condition (technique that I really hate to use). So here is the code that does what you want but I'm far from proud of it:
n = 10; % Matrix dimension
k = 4; % row/column sum target of 1s
l = min(k,n-k);
J = zeros(n,l);
for i=1:l
while true
J(:,i) = randperm(n);
if all(all(J(:,i)-J(:,1:i-1)~=0,2),1)
break
end
end
end
I = repmat((1:n)',1,l);
A = accumarray([I(:) J(:)],1,[n n]);
if l < k
A = 1-A;
end
sum(A,1)
sum(A,2)
4 个评论
Bruno Luong
2018-12-2
The idea is to iterate for 1:k, each iteration I place one 1 for each row and column randomly.
This is carried out by
randperm(n)
which decides which column of 1s for respectively row = 1,...n (set by I).
If I do the oterative process k time then the sum(A,2) will be k.
However sum(A,1)<=k, and it is stritly <k if and only if two permulations get the same values.
So to ensure sum(A,1)==k as required, I need to make sure the new generate permutation does not have the same value with all preceding generated. This is the role of the while loop with the test all(all(J(:,i)-J(:,1:i-1)~=0,2),1).
The accumarray put everything together in A according to row/colums generated.
The trick
l = min(k,n-k);
...
if l < k
A = 1-A;
end
is to swap the role of 0 and 1, so that I can work on the least random positions to generate.
Bruno Luong
2018-12-2
编辑:Bruno Luong
2018-12-2
I provide a much better method (without rejection) below, according to the idea of Akira Agata
更多回答(3 个)
Bruno Luong
2018-12-2
编辑:Bruno Luong
2018-12-2
From an idea by Akira Agata
n = 10; % Matrix dimension
k = 4; % row/column sum target of 1s
r = [ones(1,k) zeros(1,n-k)];
c = circshift(r,-k+1);
A = toeplitz(c,r);
A = A(randperm(n),randperm(n))
sum(A,2)
sum(A,1)
2 个评论
Bruno Luong
2018-12-2
编辑:Bruno Luong
2018-12-2
I'm not sure I understand with verbal description, minimum distance of what? What is inear block code?
Edit: I see you mention some function that seems to be in Communication Toolbox. I'm not familiar with it or the goal you want to achieve.
It might be possible that this method of toeplitz matrix is not completely random. I do not put too much though on it.
John D'Errico
2018-10-26
编辑:John D'Errico
2018-10-26
Just a quick guess...
This reduces to finding a set of 3 permutations of the numbers 1:5, such that none of them fall in the same place. So we might consider the set defined by:
p =
3 4 5 2 1
4 2 1 3 5
1 3 2 5 4
Now, create your matrix as:
M = eye(5);
M = M(:,p(1,:)) + M(:,p(2,:))+ M(:,p(3,:))
M =
1 0 1 0 1
0 1 1 1 0
1 1 0 1 0
1 1 0 0 1
0 0 1 1 1
So sort of like derangements, but not really. You could actually create M using a more efficient expression, thus with accumarray or sparse, but the way I wrote it may be more intuitively understandable.
Given all that, can you find the array p in a simple way? I can think of at least one simple way.
allperms = perms(1:5);
p = nan(3,5);
for i = 1:3
k = randi(size(allperms,1));
p(i,:) = allperms(k,:);
allperms(any(allperms == p(i,:),2),:) = [];
end
which yields:
p
p =
3 2 1 4 5
5 1 4 3 2
4 3 5 2 1
Note: the above will be problematic if you try to solve the problem for large matrices, since perms will explode. But you did ask for 5x5.
3 个评论
Bruno Luong
2018-10-26
编辑:Bruno Luong
2018-10-26
John: If I'm not mistaken, to makes it works the 3 permutations must give different values at the same index.
John D'Errico
2018-10-26
Yes. Each permutation must be distinct from the others at each location.
As fas as getting a different permutation? That is trivial. As long as you do not reset the random seed before each time through, then randi will give you a different set.
For example, I just re-ran it.
p
p =
2 3 5 4 1
3 2 1 5 4
4 1 2 3 5
Which corresponds to the matrix:
M =
0 1 1 0 1
1 1 1 0 0
1 1 0 1 0
1 0 0 1 1
0 0 1 1 1
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