Skeletonizing a 3d voxel data
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I have voxel data in a csv file. It has 3 columns representing x,y,z coordinates and 9000 rows. After csv read and scatter3, I am able to visualize the 3d object in xy and z coordinates. the task at hand is to convert it into a binary image and skeletonize the 3D plot (3D object) and get the bracnhes and the end points of the skeleton. I am an amateur and so any suggestions would be helpful!
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