
Using Entities to add resources to a Resource Pool in SimEvents
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Is there any way to use an Entity attribute to add resources to a Resource Pool. For example if I define a Cargo Entity with a Fuel attribute, when the Cargo entity is generated it would add the amount of Fuel defined by its Fuel attribute to the resource pool. In such a model a separate Entity, e.g., a Car entity would be the entity acquiring the resource.
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Abdolkarim Mohammadi
2020-5-28
This can be done via a Simulink function block. You should also set some of the properties of the resource pool. Find the attached model.

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ivan mcgregor
2020-12-3
hi. this can be used for increase resource amount, but how about decrease amount via signal port? thanks
Abdolkarim Mohammadi
2020-12-3
You cannot decrement resources via input port of the Resource Pool. You can only pass an entity to consume resource via Resource Acquirer and NOT passing it through Entity Server.