Communication between MATLAB code and GUI
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Hello all,
Maybe I have very simple question, but I can't find out how to start communicate my programme in MATLAB with GUI. GUI looks like this. I placed the background image of the crossroad in GUI, where the whole simulation should run
function background_CreateFcn(hObject, eventdata, handles)
bg = imread('C:\Users\Miroslav\Desktop\Crossroad\cross_matl.png'); imagesc(bg);
uistack(bg, 'bottom');

At the beginning of the matlab program, I initialize the images of cars which has to be moved on the crossroad in GUI.
openfig('C:\Users\Miroslav\Desktop\Crossroad\GUI_final.fig'); %opening GUI
hold on
%----------------------DOWN -> UP --------------------------------------
car_9=imread('C:\Users\Miroslav\Desktop\Crossroad\blue_car.png');
car_10=imread('C:\Users\Miroslav\Desktop\Crossroad\red_car.png');
car_11=imread('C:\Users\Miroslav\Desktop\Crossroad\white_car.png');
car_12=imread('C:\Users\Miroslav\Desktop\Crossroad\yellow_car.png');
CAR_9 = Move_DU(); %deklaration objects to the class
CAR_10 = Move_DU();
CAR_11 = Move_DU();
CAR_12 = Move_DU();
DU = [CAR_9,CAR_10,CAR_11,CAR_12];
car_9_img = imagesc('CData',car_9,'XData',DU(1).getCurrentX(),'YData',DU(1).getCurrentY()); %loading images GUI
car_10_img = imagesc('CData',car_10,'XData',DU(2).getCurrentX(),'YData',DU(2).getCurrentY());
car_11_img = imagesc('CData',car_11,'XData',DU(3).getCurrentX(),'YData',DU(3).getCurrentY());
car_12_img = imagesc('CData',car_12,'XData',DU(4).getCurrentX(),'YData',DU(4).getCurrentY());
du = [car_9_img,car_10_img,car_11_img,car_12_img];
But when I start the program, images of cars makes their own figure, where they start moving

So.. My question is. How to plot images of cars on the background in the GUI?
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Geoff Hayes
2020-3-30
Miroslav - is the "only" difference between https://www.mathworks.com/matlabcentral/answers/511717-image-rendering-in-gui and this question is that your crossroads is now a background image? If so, why not create an axes in your GUI where you place the crossroads image and then use that same axes to add the cars? (In a similar fashion as to what you did in the other question.)
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