Joint saturation in simmechanics second generation

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Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...

回答(1 个)

Ryan G
Ryan G 2012-10-24
You can use an angle constraint to limit the motion of a revolute joint.
  2 个评论
Pouya Jamali
Pouya Jamali 2012-10-25
编辑:Pouya Jamali 2012-10-25
Daer Ryan tnx for your attention, I will be more grateful if you provide me with more explanation... I don't know how must I place this block on my block diagram...Must it be placed serially between the joint and the body ?
christopher bitikofer
would also like an explanation, I've been unable to find any documentation with usage examples.

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