using cmake, I got a ploblem compile made by gpu coder static library(.a)
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I wannna compile including static library(.a) function made by gpu coder in jetson xavier and execute code on ROS.
I already successed making static library using gpu coder.
I think that in CMakeLists, setting library path is well.
but I got a ploblem when complile .cpp file through cmake in Xavier.
I attach error code and CMakeLists file.
help me!!!!!
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper.o): In function `__sti____cudaRegisterAll()':
tmpxft_00002175_00000000-5_wrapper.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_42_tmpxft_00002175_00000000_6_wrapper_cpp1_ii_96e8f507'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(introsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000244e_00000000-5_introsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_44_tmpxft_0000244e_00000000_6_introsort_cpp1_ii_5da2a824'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(insertionsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_000024cb_00000000-5_insertionsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_48_tmpxft_000024cb_00000000_6_insertionsort_cpp1_ii_54501cbc'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(heapsort.o): In function `__sti____cudaRegisterAll()':
tmpxft_00002530_00000000-5_heapsort.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_43_tmpxft_00002530_00000000_6_heapsort_cpp1_ii_6b1ad24e'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_emxutil.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000259e_00000000-5_wrapper_emxutil.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_50_tmpxft_0000259e_00000000_6_wrapper_emxutil_cpp1_ii_74fbff25'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(MWLaunchParametersUtilities.o): In function `__sti____cudaRegisterAll()':
tmpxft_000026fb_00000000-5_MWLaunchParametersUtilities.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_62_tmpxft_000026fb_00000000_6_MWLaunchParametersUtilities_cpp1_ii_3d5deff9'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_data.o): In function `__sti____cudaRegisterAll()':
tmpxft_000020c9_00000000-5_wrapper_data.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_47_tmpxft_000020c9_00000000_6_wrapper_data_cpp1_ii_7c19101b'
/home/nvidia/catkin_ws/src/realtime_inpainting/src/wrapper/wrapper.a(wrapper_initialize.o): In function `__sti____cudaRegisterAll()':
tmpxft_0000210a_00000000-5_wrapper_initialize.cudafe1.cpp:(.text.startup+0x20): undefined reference to `__cudaRegisterLinkedBinary_53_tmpxft_0000210a_00000000_6_wrapper_initialize_cpp1_ii_9c24d7b2'
[ 84%] Built target stereoimageproc_exe
collect2: error: ld returned 1 exit status
realtime_inpainting/CMakeFiles/inpainting_cuda.dir/build.make:137: recipe for target '/home/nvidia/catkin_ws/devel/lib/realtime_inpainting/inpainting_cuda' failed
make[2]: *** [/home/nvidia/catkin_ws/devel/lib/realtime_inpainting/inpainting_cuda] Error 1
CMakeFiles/Makefile2:7382: recipe for target 'realtime_inpainting/CMakeFiles/inpainting_cuda.dir/all' failed
make[1]: *** [realtime_inpainting/CMakeFiles/inpainting_cuda.dir/all] Error 2
make[1]: *** Waiting for unfinished jobs....
[ 86%] Built target tf2_ros_static_transform_publisher
[ 87%] Built target kinect2_bridge
[ 87%] Built target image_rotate
[ 93%] Built target depth_image_proc
[ 94%] Built target kinect2_bridge_nodelet
Makefile:140: recipe for target 'all' failed
make: *** [all] Error 2
Invoking "make -j8 -l8" failed
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采纳的回答
Chao Luo
2020-4-23
Hi DaHoon,
The static library created by GPU Coder contains reallocatable CUDA device code, that can only be linked by nvcc. g++ cannot link CUDA device code. To fix this issue, you can use nvcc instead of g++ to link. Or use GPU Coder to create a dynamic library (.so), where the device code has already been linked by nvcc, that you can use g++ to link.
Chao
7 个评论
Chao Luo
2021-4-12
Hi Vlasov,
I am not experienced with cmake. And I don't see how libconsole_bridge.so.0.4 was added in your cmake.
One thing you can try:
Search libconsole_bridge.so.0.4 in your cmake, and replace it with libconsole_bridge.so. I assume there is already a soft link from libconsole_bridge.so to libconsole_bridge.so.0.4.
Chao
Vlasov Aleksandr
2021-4-18
Excuse me, I don't understand how to link to libconsole_bridge.so. I can't find anything useful on the Internet, could you tell me which command can do this?
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