- Download the plugin from this link: Downloading Plugins - MATLAB & Simulink
- Create a new project in Unreal (ex. create D:\RRdemo\Unreal\Test)
- From the downloaded plugins, copy the "RoadRunnerImporter","RoadRunnerRuntime" and "RoadRunnerMaterials" folder.

- Create a "Plugins" folder in the same directory as the one where the Unreal Project(.uproject ) is created, and paste "RoadRunnerImporter","RoadRunnerRuntime" and "RoadRunnerMaterials" to it.->


- Launch the Unreal Project (.uproject), and choose "Yes" to rebuild the missing modules.
- If you do not see the rebuild option, right click the Unreal project (.uproject) and select "Generate Visual Studio files" and try rebuilding the project.
- Once the project is running, within Unreal navigate to "Edit" -> "Plugin" and confirm that RoadRunner Importer plugin is Enabled. If the plugin is not enabled, select enable and restart the unreal project.


- You can now drag and drop the FBX/XML file created in RoadRunner for unreal engine and import it into Unreal.
How do I set up RoadRunner plugin in Unreal Engine?
42 次查看(过去 30 天)
显示 更早的评论
MathWorks Support Team
2020-7-21
编辑: MathWorks Support Team
2025-12-8,7:29
How do I set up RoadRunner plugin in Unreal Engine?
采纳的回答
MathWorks Support Team
2025-12-8,0:00
编辑:MathWorks Support Team
2025-12-8,7:29
Please see the following procedures. You can use Unreal Engine Version 4.17+ and later versions.Note: Do not use non-ASCII characters in the path for Unreal and the project.
The following pages walks through how to export a scene created in RoadRunner into Unreal Engine:
The following video tutorial also demonstrates how to import a RoadRunner scene into Unreal and integrate the scene with MATLAB/Simulink.
0 个评论
更多回答(0 个)
另请参阅
类别
在 Help Center 和 File Exchange 中查找有关 Export Scenes 的更多信息
产品
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!