plotting normal vector in 3d
25 次查看(过去 30 天)
显示 更早的评论
I have three points P0=[x0,y0,z0], P1=[x1,y1,z1] P2=[x2,y2,z2] and I want to calculate the normal out of them what I did is
normal = cross(P0-P1, P0-P2);
and then I wanted to plot the normal so what I did is,
c = normal + P0 %end position of normal vector
quiver3(P0(1), P0(2), P0(3), c(1), c(2), c(3)); but it didn't work any suggestions please
%......Edited
0 个评论
采纳的回答
Matt Kindig
2013-7-30
doc quiver3
11 个评论
Matt Kindig
2013-7-31
Then what I said above is correct. Your dot product is as close to zero as you'll be able to calculate. In other words, your calculated vector (from the cross product) is as close to normal to the plane as you'll be able to get.
I'm not really sure what else to say. Your code is correct, your answer is correct, and that's that. Read http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html for why exact floating-point calculations are not possible with a computer.
更多回答(0 个)
另请参阅
类别
在 Help Center 和 File Exchange 中查找有关 Floating-Point to Fixed-Point Conversion 的更多信息
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!