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on 22 Oct 2022
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X = 100;
Y = 100;
Z = 100;
[x1,y1,z1] =...
meshgrid(1:X, 1:Y,1:Z);
cY = 100;
cX = 50;
cZ = 50;
radius = 50;
circlePixels = (x1 - cY).^2 + (y1 - cX).^2 +...
(z1 - cZ).^2 <= radius.^2;
isosurface (circlePixels,1/4)
axis equal
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