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Thomas Seers


Last seen: 2 years 前 自 2012 起处于活动状态

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Fast mesh-mesh intersection using ray-tri intersection with octree spatial partitioning.
Fast mesh-mesh intersection based on ray-tri solution. Octree partitioning gives large speed-up.

10 years 前 | 2 次下载 |

5.0 / 5
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Hardware accelerated ray-box intersection
GPU portable implementation of the ray-box intersection method of Smits (1998)

10 years 前 | 1 次下载 |

5.0 / 5
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Hardware accelerated ray-triangle intersection
GPU portable implementation of the ray-triangle intersection method of Moller and Trumbore (1997)

10 years 前 | 2 次下载 |

4.8 / 5
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meshArea.m
Calculate the area of a triangular irregular network

11 years 前 | 1 次下载 |

2.0 / 5

已提交


inertia.m
find best fitting plane through x,y,z points and calculate quality metrics (coplanarity/colinearity)

11 years 前 | 1 次下载 |

0.0 / 5

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compose / decompose 3x3 rotation matrix (comp_decomp_matrix)
Compose 3x3 rotation matrix from euler angles or decompose 3x3 rotation matrix to euler angles

12 years 前 | 1 次下载 |

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euclideanV
Computes the 3D distance between two 3D point sets

12 years 前 | 1 次下载 |

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euclidean
Computes the 3D distance between two xyz point sets represented by two matching nx3 arrays p and c.

12 years 前 | 1 次下载 |

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