trajectory
Create actor or vehicle trajectory in driving scenario
Syntax
Description
The trajectory
function creates a trajectory based on
either the speed values or arrival times of an actor at each waypoint. By default, the
function creates a trajectory for a vehicle whose steering location is at its rear axle.
To create a trajectory for a vehicle whose steering location is at its front axle, use
the ReferenceSteerPosition
name-value argument.
Trajectory from Actor Speed Information
trajectory(
creates a trajectory for an actor or vehicle, ac
,waypoints
)ac
, from a
set of waypoints.
Note
The trajectory function generates trajectories that have
discontinuities in acceleration between waypoints, resulting in high
amounts of jerk. To generate a smooth, jerk-limited trajectory, use the
smoothTrajectory
function instead.
trajectory(___,
specifies options using one or more name-value arguments in addition to any
combination of arguments from the previous syntaxes. For example,
Name=Value
)Course=course
specifies the course angle
course
, which defines the steering direction of the actor
or vehicle at each waypoint.
Trajectory from Actor Arrival Times
Since R2024b
trajectory(
creates a trajectory for an actor or vehicle, ac
,waypoints
,TimeOfArrival=timeOfArrival
)ac
, from a
set of waypoints, waypoints
, using the arrival time of the
actor at each waypoint timeOfArrival
.
trajectory(
specifies options using one or more name-value arguments. For example,
ac
,waypoints
,TimeOfArrival=timeOfArrival
,Name=Value
)MotionDirection=motionDirection
specifies the direction
motionDirection
for the actor to move at each
waypoint.
Examples
Input Arguments
Tips
To get the position of the vehicle with reference to a specific vehicle body location, use the
getReferencePosition
function.If a driving scenario contains a front-axle trajectory for at least one vehicle, you can get the front-axle position from the
FrontAxlePosition
field of theActorPoses
structure returned by therecord
function.If a driving scenario contains a front-axle trajectory, to plot both the rear-axle and front-axle trajectories, specify the
ShowRearAxle
name-value argument of theplot
function as"on"
.
Algorithms
The trajectory
function creates a trajectory for an actor to
follow in a scenario. A trajectory consists of the path followed by an object and its
speed along the path. You specify the path using N two-dimensional or
three-dimensional waypoints. Each of the N – 1 segments between
waypoints defines a curve whose curvature varies linearly with distance along the
segment. The function fits a piecewise clothoid curve to the
(x, y) coordinates of the waypoints by
matching the curvature on both sides of the waypoint. For a nonclosed curve, the
curvature at the first and last waypoint is zero. If the first and last waypoints
coincide, then the curvatures before and after the endpoints are matched. The
z-coordinates of the trajectory are interpolated using a
shape-preserving piecewise cubic curve.
The generated trajectory results in a piecewise constant-acceleration profile for each
segment between waypoints. These segments have acceleration discontinuities between
them. To avoid discontinuities in acceleration, use the smoothTrajectory
function to generate trajectories instead.