simscape.multibody.Multibody Class
R2026bNamespace: simscape.multibody
Superclasses: simscape.multibody.Component
Description
Use an object of the simscape.multibody.Multibody class to construct a
multibody system. A Multibody object is a hierarchical container that can
have any type of component object, and each component object represents a part or a subsystem
of the multibody system. See simscape.multibody.Component for more information about different component
objects.
By default, a newly created Multibody object is empty. You can use the
methods of the Multibody object to construct a multibody system, prepare the
Multibody object for analyses, or create a corresponding Simulink® model. See the More About section for more information
about the Multibody class.
The simscape.multibody.Multibody class is a handle class.
Class Attributes
Sealed | true |
ConstructOnLoad | true |
HandleCompatible | true |
RestrictsSubclassing | true |
For information on class attributes, see Class Attributes.
Creation
Description
creates an
empty mb = simscape.multibody.Multibodysimscape.multibody.Multibody object.
Properties
Methods
Examples
More About
Version History
Introduced in R2022a
