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Simulation 3D Motorcycle

Implement motorcycle in 3D environment

Since R2021b

  • Simulation 3D Motorcycle block

Libraries:
Vehicle Dynamics Blockset / Vehicle Scenarios / Sim3D / Sim3D Vehicle / Components

Description

Note

Simulating models with the Simulation 3D Motorcycle block requires Simulink® 3D Animation™.

The Simulation 3D Motorcycle block implements a motorcycle with two wheels in the 3D simulation environment.

To use this block, ensure that the Simulation 3D Scene Configuration block is in your model. If you set the Sample time parameter of this block to -1, the block uses the sample time specified in the Simulation 3D Scene Configuration block.

The block input uses the vehicle Z-down right-handed (RH) Cartesian coordinate system defined in SAE J6701. The coordinate system is inertial and initially aligned with the vehicle geometric center:

  • X-axis — Along vehicle longitudinal axis, points forward

  • Y-axis — Along vehicle lateral axis, points to the right

  • Z-axis — Points downward

Tip

Verify that the Simulation 3D Motorcycle block executes before the Simulation 3D Scene Configuration block. That way, Simulation 3D Motorcycle prepares the signal data before the Unreal Engine® 3D visualization environment receives it. To check the block execution order, right-click each block and select Properties. On the General tab, confirm these Priority settings:

  • Simulation 3D Scene Configuration0

  • Simulation 3D Motorcycle-1

For more information about execution order, see Control and Display Execution Order.

Examples

Ports

Input

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Motorcycle and component translation, in m. Array dimensions are 4-by-3.

  • Translation(1,1), Translation(1,2), and Translation(1,3) — Motorcycle translation along the inertial vehicle Z-down X-, Y-, and Z- axes, respectively.

  • Translation(...,1), Translation(...,2), and Translation(...,3) — Motorcycle component translation relative to vehicle, along the vehicle Z-down X-, Y-, and Z- axes, respectively.

The signal contains translation information according to the locations.

Translation=[XvYvZvXHYHZHXFYFZFXRYRZR]

TranslationArray ElementTranslation Axis

Motorcycle, Xv

Translation(1,1)Inertial vehicle Z-down X-axis

Motorcycle, Yv

Translation(1,2)Inertial vehicle Z-down Y-axis

Motorcycle, Zv

Translation(1,3)Inertial vehicle Z-down Z-axis

Handlebars, XH

Translation(2,1)Vehicle Z-down X-axis

Handlebars, YH

Translation(2,2)Vehicle Z-down Y-axis

Handlebars, ZH

Translation(2,3)Vehicle Z-down Z-axis

Front wheel, XF

Translation(3,1)Vehicle Z-down X-axis

Front wheel, YF

Translation(3,2)Vehicle Z-down Y-axis

Front wheel, ZF

Translation(3,3)Vehicle Z-down Z-axis

Rear wheel, XR

Translation(4,1)Vehicle Z-down X-axis

Rear wheel, YR

Translation(4,2)Vehicle Z-down Y-axis

Rear wheel, ZR

Translation(4,3)Vehicle Z-down Z-axis

Vehicle and component rotation, in rad. Array dimensions are 4-by-3.

  • Rotation(1,1), Rotation(1,2), and Rotation(1,3) — Motorcycle rotation about the inertial vehicle Z-down X-, Y-, and Z- axes, respectively.

  • Rotation(...,1), Rotation(...,2), and Rotation(...,3) — Motorcycle component rotation relative to vehicle, about the vehicle Z-down X-, Y-, and Z- axes, respectively.

The signal contains rotation information according to the locations.

Rotation=[RollvPitchvYawvRollHPitchHYawHRollFPitchFYawFRollRPitchRYawR]

RotationArray ElementRotation Axis

Vehicle, Rollv

Rotation(1,1)Inertial vehicle Z-down X-axis

Vehicle, Pitchv

Rotation(1,2)Inertial vehicle Z-down Y-axis

Vehicle, Yawv

Rotation(1,3)Inertial vehicle Z-down Z-axis

Handlebar, RollH

Rotation(2,1)Vehicle Z-down X-axis

Handlebar, PitchH

Rotation(2,2)Vehicle Z-down Y-axis

Handlebar, YawH

Rotation(2,3)Vehicle Z-down Z-axis

Front wheel, RollF

Rotation(3,1)Vehicle Z-down X-axis

Front wheel, PitchF

Rotation(3,2)Vehicle Z-down Y-axis

Front wheel, YawF

Rotation(3,3)Vehicle Z-down Z-axis

Rear wheel, RollR

Rotation(4,1)Vehicle Z-down X-axis

Rear wheel, PitchR

Rotation(4,2)Vehicle Z-down Y-axis

Rear wheel, YawR

Rotation(4,3)Vehicle Z-down Z-axis

Light controls input signal, specified as a 1-by-5 Boolean vector. Each element of the vector turns a specific vehicle light on or off, as indicated in this table. A value of 1 turns the light on; a value of 0 turns the light off.

Vector ElementVehicle Light

(1,1)

Headlight high beam

(1,2)

Headlight low beam

(1,3)

Brake

(1,4)

Left signal

(1,5)

Right signal

Dependencies

To create this port, on the Light Controls tab, select Enable light controls.

Data Types: Boolean

Parameters

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Vehicle Parameters

Use the Type parameter to specify the motorcycle type. This table provides links to the motorcycle dimensions.

Vehicle Type SettingVehicle Dimensions
Sports bike

Sports Bike

Motor bike

Motor Bike

Scooter

Scooter

Select the color of the vehicle.

Name of motorcycle. By default, when you use the block in your model, the block sets the Name parameter to SimulinkVehicleX. The value of X depends on the number of 3D simulation blocks that you have in your model.

Sample time, Ts. The graphics frame rate is the inverse of the sample time.

Light Controls

Select whether to control the vehicle headlights. Use the enabled parameters to set the light parameters, including headlight intensity.

Dependencies

Selecting this parameter:

  • Creates the input port Light controls

  • Enables these light parameters.

    LightsLight Parameters
    Headlights

    • Headlight color

    • High beam intensity

    • Low beam intensity

    • High beam cone half angle

    • Low beam cone half angle

    • Left headlight beam orientation

    • Right headlight beam orientation

    Brake lights

    Brake light intensity

    Turn signal lights

    • Turn signal light intensity

    • Period

    • Pulse width

Headlights

Headlight color, specified as a normalized 1-by-3 vector of RGB triplet values.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: int8 | uint8

High beam intensity, in cd.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Low beam intensity, in cd.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

High beam cone half angle, in rad.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Low beam cone half angle, in rad.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Pitch and yaw orientation of the left headlight beam orientation in the Z-down coordinate system, specified as a 1-by-2 vector, in rad. The first element of the vector, [1,1], is the pitch angle. The second element of the vector, [1,2] is the yaw angle.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Pitch and yaw orientation of the right headlight beam orientation in the Z-down coordinate system, specified as a 1-by-2 vector, in rad. The first element of the vector, [1,1], is the pitch angle. The second element of the vector, [1,2] is the yaw angle.

Dependencies

To enable this parameter, select Enable light controls.

Brake Lights

Brake light intensity, in cd/m^2.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Turn Signal Lights

Turn signal light intensity, in cd/m^2.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Turn signal light period, in s.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Turn signal light pulse width, as a percent of the period.

Dependencies

To enable this parameter, select Enable light controls.

Data Types: double

Initial Values

Initial motorcycle and component translation, in m. Array dimensions are 5-by-3.

  • Translation(1,1), Translation(1,2), and Translation(1,3) — Initial vehicle translation along the inertial vehicle Z-down coordinate system X-, Y-, and Z- axes, respectively.

  • Translation(...,1), Translation(...,2), and Translation(...,3) — Initial motorcycle component translation relative to vehicle, along the vehicle Z-down X-, Y-, and Z- axes, respectively.

The parameter contains translation information according to the locations.

Translation=[XvYvZvXHYHZHXFYFZFXRYRZR]

TranslationArray ElementTranslation Axis

Motorcycle, Xv

Translation(1,1)Inertial vehicle Z-down X-axis

Motorcycle, Yv

Translation(1,2)Inertial vehicle Z-down Y-axis

Motorcycle, Zv

Translation(1,3)Inertial vehicle Z-down Z-axis

Handlebars, XH

Translation(2,1)Vehicle Z-down X-axis

Handlebars, YH

Translation(2,2)Vehicle Z-down Y-axis

Handlebars, ZH

Translation(2,3)Vehicle Z-down Z-axis

Front wheel, XF

Translation(3,1)Vehicle Z-down X-axis

Front wheel, YF

Translation(3,2)Vehicle Z-down Y-axis

Front wheel, ZF

Translation(3,3)Vehicle Z-down Z-axis

Rear wheel, XR

Translation(4,1)Vehicle Z-down X-axis

Rear wheel, YR

Translation(4,2)Vehicle Z-down Y-axis

Rear wheel, ZR

Translation(4,3)Vehicle Z-down Z-axis

Initial motorcycle and component rotation, about the vehicle Z-down X-, Y-, and Z- axes.

Array dimensions are 5-by-3.

  • Rotation(1,1), Rotation(1,2), and Rotation(1,3) — Initial motorcycle rotation about the inertial vehicle Z-down coordinate systemX-, Y-, and Z- axes, respectively.

  • Rotation(...,1), Rotation(...,2), and Rotation(...,3) — Initial motorcycle component rotation relative to vehicle, about the vehicle Z-down X-, Y-, and Z- axes, respectively.

The parameter contains rotation information according to the location.

Rotation=[RollvPitchvYawvRollFLPitchFLYawFLRollFRPitchFRYawFRRollRLPitchRLYawRLRollRRPitchRRYawRR]

RotationArray ElementRotation Axis

Vehicle, Rollv

Rotation(1,1)Inertial vehicle Z-down X-axis

Vehicle, Pitchv

Rotation(1,2)Inertial vehicle Z-down Y-axis

Vehicle, Yawv

Rotation(1,3)Inertial vehicle Z-down Z-axis

Handlebar, RollH

Rotation(2,1)Vehicle Z-down X-axis

Handlebar, PitchH

Rotation(2,2)Vehicle Z-down Y-axis

Handlebar, YawH

Rotation(2,3)Vehicle Z-down Z-axis

Front wheel, RollF

Rotation(3,1)Vehicle Z-down X-axis

Front wheel, PitchF

Rotation(3,2)Vehicle Z-down Y-axis

Front wheel, YawF

Rotation(3,3)Vehicle Z-down Z-axis

Rear wheel, RollR

Rotation(4,1)Vehicle Z-down X-axis

Rear wheel, PitchR

Rotation(4,2)Vehicle Z-down Y-axis

Rear wheel, YawR

Rotation(4,3)Vehicle Z-down Z-axis

References

[1] Vehicle Dynamics Standards Committee. Vehicle Dynamics Terminology J670. Warrendale, PA: SAE International, 2008.

Version History

Introduced in R2021b

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