hatching a 3d patch object.
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I'm wondering if anybody has built code for adding cross-hatches to a 3D patch object? I see that this task is on Kesh Ikuma's todo list for hatchfill2 but have been unable to find anything on the web that actually does it. I tried to make it work with Neil Tandon's hatchfill but was unsuccessful. Thanks!
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Jan
2017-1-4
The hatching is defined in 2D usually. E.g. the pattern is determined by the angle between the X-axis and the lines. How do you want to expand this for the 3D case? What about using the texturemap method of a surface instead of a patch?
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