Is there a way to find the starting position of a revolute joint in Simscape Multibody and use it as a variable to determine how much to rotate another frame?
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I know you can look in variable viewer to see the starting position. I want to find the starting position of a joint so I know how much to rotate another reference frame because I want the frame to rotate from that position back to be in line with the world frame position. Can this starting position somehow be referenced as a variable? Thanks!
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Jyotsna Talluri
2019-8-2
Hi,
As you specified we can get the start values from the variable viewer but cannot access the values from variable viewer directly.Instead you can save that variable in workspace
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