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on 14 Oct 2021
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[v,f,c]=teapotGeometry;
patch('Faces',f,'Vertices',v,'FaceVertexCData',c,'FaceColor','interp');
colormap(repmat(linspace(0.8,1,100)',1,3));
axis equal off;
material shiny;
camlight;
shading interp;
lighting gouraud;
view([150 20]);
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