getNeighborLanes
Syntax
Description
gets the information about the neighboring lanes at the specified actor pose
neighborLanesInfo = getNeighborLanes(rrHDMapQuery,actorPose)actorPose within a RoadRunner HD Map using the RoadRunner HD Map query object rrHDMapQuery.
specifies additional options using one or more name-value arguments. For example,
neighborLanesInfo = getNeighborLanes(rrHDMapQuery,actorPose,Name=Value)ActorPoseType="drivingscenario" specifies for the function to expect a
driving scenario-compatible actor pose structure.
Examples
Create an empty RoadRunner HD Map object.
rrHDMap = roadrunnerHDMap;
Specify the path to a RoadRunner HD Map binary file, and use the read function to populate the empty RoadRunner HD Map object with the map data.
Note: Replace the file path specified in this code block with the absolute path to an .rrhd file on your system.
filename = "C:\RR\MyProject\Exports\SimpleBankedRoad.rrhd";
read(rrHDMap,filename);Convert the RoadRunner HD Map object into a MATLAB structure.
rrHDMapStruct = convertToStruct(rrHDMap);
Create a RoadRunner HD Map query object using the RoadRunner HD Map structure.
rrHDMapQuery = roadrunnerHDMapQuery(rrHDMapStruct);
Specify a driving scenario-compatible actor pose structure. This structure must include the position, orientation, and velocity of an actor in the scenario.
actorPose = struct("ActorID",1,"Position",[-18.57 102.40 -2.76],"Velocity",[0 0 0],"Roll",0,"Pitch",0,"Yaw",92.09,"AngularVelocity",[0 0 0]);
Get the information for the neighboring lanes at the specified actor pose from the RoadRunner HD Map.
NeighborLaneInfo = getNeighborLanes(rrHDMapQuery,actorPose,ActorPoseType="drivingscenario")NeighborLaneInfo = struct with fields:
NumLanes: 4
ActorLaneID: 3
Lanes: [4×1 struct]
LaneBoundaries: [5×1 struct]
Input Arguments
RoadRunner HD Map query object, specified as a
roadrunnerHDMapQuery object.
Pose of an actor, specified as a structure. The pose of an actor represents the position, orientation, and velocity of the actor in a driving scenario or RoadRunner scenario.
If your actor information comes from a cuboid simulation environment, you must
specify an actor pose structure with these fields, and specify the
ActorPoseType argument as
"drivingScenario".
| Field Name | Description |
|---|---|
ActorID | Scenario-defined actor identifier, specified as a positive integer. |
Position | Position of the actor, specified as a real-valued vector of the form [x y z]. Units are in meters. |
Velocity | Velocity (v) of the actor in the x- y-, and z-directions, specified as a real-valued vector of the form [vx vy vz]. Units are in meters per second. |
Roll | Roll angle of the actor, specified as a real-valued scalar. Units are in degrees. |
Pitch | Pitch angle of the actor, specified as a real-valued scalar. Units are in degrees. |
Yaw | Yaw angle of the actor, specified as a real-valued scalar. Units are in degrees. |
AngularVelocity | Angular velocity (ω) of the actor in the x-, y-, and z-directions, specified as a real-valued vector of the form [ωx ωy ωz]. Units are in degrees per second. |
If your actor information comes from a RoadRunner Scenario simulation environment,
you must specify an actor pose structure with these fields, and specify the
ActorPoseType argument as
"roadrunner".
| Field Name | Description |
|---|---|
ActorID | Scenario-defined actor identifier, specified as an integer of data type
uint64. |
Pose | Position and orientation of the actor, specified as a 4-by-4 matrix. For more information, see What Is a RoadRunner Pose Matrix?. |
Velocity | Actor velocity in the x-, y- and z- directions, specified as a 1-by-3 vector. Units are in meters per second. |
AngularVelocity | Angular velocity of the actor in the x-, y- and z- directions, specified as a 1-by-3 vector. Units are in radians per second. |
Name-Value Arguments
Specify optional pairs of arguments as
Name1=Value1,...,NameN=ValueN, where Name is
the argument name and Value is the corresponding value.
Name-value arguments must appear after other arguments, but the order of the
pairs does not matter.
Example: getNeighborLanes(rrHDMapQuery,actorPose,ActorPoseType="drivingscenario")
specifies for the function to expect a driving scenario-compatible actor pose
structure.
Type of the actor pose, specified as "drivingscenario" or
"roadrunner". This argument determines which fields the
getNeighborLanes function expects in the structure specified to
the actorPose argument. For more information, see
actorPose.
Include nondriving lanes, specified as a logical 1
(true) or 0 (false). By
default, if the actor is on a nondriving lane, the function still queries the map for
information about the nondriving lane and returns its information. Specify this
argument as false to skip querying and returning information about
nondriving lanes.
Output Arguments
Neighboring lane information at the specified actor pose, returned as a structure. Neighboring lanes are lanes directly adjacent to the lane where the actor is positioned on the map. A RoadRunner HD Map considers a lane neighboring if it shares a boundary with the current lane, or is connected to a lane that does, and has the same direction of travel. The structure contains these fields.
| Field Name | Description |
|---|---|
NumLanes | Number of neighboring lanes, returned as a scalar. |
ActorLaneID | ID of the lane on which the actor is positioned, returned as scalar. |
Lanes | Information about the neighboring lanes, returned as an M-by-1 structure array, where M is the number of neighboring lanes. Each structure in the array contains the information of a neighboring lane with these fields.
|
LaneBoundaries | Information about the boundaries of the neighboring lanes, returned as a P-by-1 structure array, where P is the number of neighboring lane boundaries. Each structure in the array contains the information of a neighboring lane boundary with these fields.
|
Extended Capabilities
C/C++ Code Generation
Generate C and C++ code using MATLAB® Coder™.
Version History
Introduced in R2026a
See Also
getProjectionPointOnLane (RoadRunner) | roadrunnerHDMap | roadrunnerHDMapQuery | convertToStruct | getLane | getRoadTerrain | getProjectionPointOnLane | read
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