Simulation 3D Offroad Vehicle
R2026bSimulate offroad vehicle in 3D simulation environment using rigid body tree model
Since R2026b
Libraries:
Offroad Autonomy Library /
Simulation 3D
Description
Add-On Required: This feature requires the Robotics System Toolbox Offroad Autonomy Library add-on.
The Simulation 3D Offroad Vehicle block simulates an offroad vehicle in a 3D simulation environment using a rigid body tree model of the vehicle as input. Use this block to visualize the motion of any custom offroad vehicle, represented as a rigid body tree, in an Unreal Engine® scene.
Specify the vehicle model as a rigidBodyTree object. The rigid body
tree defines the bodies of the vehicle, the joints that connect them, and the visual and
collision geometries of each body. To drive the motion of the vehicle, supply the base
translation, base rotation, and joint configuration as input signals to the block.
Note
Simulating models with the Simulation 3D Offroad Vehicle block requires Simulink® 3D Animation™ and the Robotics System Toolbox™ Offroad Autonomy Library support package. For more information about downloading the support package, see Install Robotics System Toolbox Offroad Autonomy Library Support Package.
To use this block, ensure that the Simulation 3D
Scene Configuration block is in your model. The block inherits the sample time specified in the Simulation 3D Scene
Configuration block if you set the Sample time parameter
of the Simulation 3D Offroad Vehicle block to -1.
Examples
Ports
Note
This block processes all the input values using the right-hand rule world coordinate system. For more information, see Coordinate Systems for Unreal Engine Simulation in Robotics System Toolbox.
Input
Parameters
Version History
Introduced in R2026b


