Simulation and Analysis
Update the block diagram to assemble the multibody model and visualize its
initial configuration. The visualization opens in Mechanics Explorer. Simulate the
model to play an interactive animation. Be sure to pick a solver suited for
physical models, such as daessc
, and to specify a
maximum time step small enough to capture the fastest meaningful change
expected during simulation.
Open Camera Manager to add a moving,
dynamic camera with which to capture the animation. Dynamic cameras can be
of two types: keyframed or tracking. Keyframed cameras move between view
points created interactively in Mechanics Explorer. Tracking cameras attach
to and aim at frames in the model. Use Video Creator or the smwritevideo
function to record
an animation in a video format.
Use the KinematicsSolver
class to create a kinematic representation of a model and formulate a
kinematic problem to solve. KinematicsSolver
objects
contain all the joint variables available in a model. Complement them with
frame variables and assign both joint and frame variables as targets,
guesses, and outputs for analysis.
Apps
Camera Manager | Create, edit, and delete dynamic cameras |
Mechanics Explorer | Visualize and explore multibody models |
Video Creator | Configure and create multibody animation videos |
Model Settings
Functions
Topics
Basic Visualization
- Enable Mechanics Explorer
Set the model configuration parameters to ensure that Mechanics Explorer opens automatically on model update or simulation. - Manipulate the Visualization Viewpoint
Select a standard view, set the up-axis convention, and use mouse shortcuts to rotate, roll, pan, or zoom a model. - Using Operating Points to Initialize Multibody Models
This example shows how to use operating points to initialize multibody models, specify the initial positions and velocities of the joints in a model, and start simulations of flexible bodies from their deformed states. - Update and Simulate a Model
Workflow steps for updating and simulating a Simscape™ Multibody™ model. - Visualize a Model and Its Components
Visualization is not only a central part of a multibody simulation, but also an essential tool in modeling bodies and verifying their shapes, sizes, frame placements, and colors. Here is an overview of the visualization utilities available in the Simscape Multibody environment and the roles they play in your modeling workflow. - Visualize Simscape Multibody Frames
Use Mechanics Explorer frame highlights and Graphic blocks to visualize frames.
Advanced Visualization
- Go to a Block from Mechanics Explorer
Use Mechanics Explorer to go to the block corresponding to a tree view pane node. - Selective Model Visualization
Visualization filtering as a means to selectively show and hide solids, bodies, and multibody subsystems in Mechanics Explorer. - Selectively Show and Hide Model Components
Use selective model visualization to show only those model components that are relevant to you.
Cameras and Video Creation
- Create a Dynamic Camera
Use Camera Manager to create or edit a model visualization camera with a moving viewpoint. - Create a Model Animation Video
Save an animation in video format using Video Creator or thesmwritevideo
function. - Visualization Cameras
Distinction between dynamic cameras and the global camera. Camera Manager as a tool for creating dynamic cameras. Dynamic camera keyframe and tracking modes. - Working with Animation
Review how model animations work and explore the basic controls available for animations.
Troubleshooting
- Multibody Simulation Issues
Learn about Simscape Multibody simulation issues.