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systemcomposer.interaction.Interaction

Interaction

Since R2024a

    Description

    An Interaction object represents the root level of a sequence diagram. An interaction describes objects such as lifelines, and communication events between these lifelines called messages. Lifelines correspond to components in an architecture model.

    Creation

    Access Interaction objects via the getInteractions or getInteraction function of the corresponding systemcomposer.arch.Model object.

    Properties

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    Name of interaction, specified as a string.

    Example: "mySequenceDiagram"

    Data Types: string

    Lifelines, specified as an array of systemcomposer.interaction.Lifeline objects.

    Root level container of elements in interaction, specified as a systemcomposer.interaction.Fragment object.

    Annotations in interaction, specified as an array of systemcomposer.interaction.Annotation objects.

    Architecture model that contains interaction, specified as a systemcomposer.arch.Model object.

    Universal unique identifier, specified as a character vector.

    Example: '91d5de2c-b14c-4c76-a5d6-5dd0037c52df'

    Data Types: char

    Object Functions

    openOpen interaction

    Examples

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    This example shows how to use read-only API workflows to navigate sequence diagrams in System Composer™ and display information about each of the elements.

    Open Traffic Light Example

    Open the traffic light example architecture model so that you can inspect the sequence diagrams visually and confirm the programmatic outputs.

    model = systemcomposer.openModel("TLExample");

    On the System Composer toolstrip, navigate to Modeling > Sequence Diagram to view the sequence diagrams associated with the model.

    The press detection sequence diagram in the views gallery of the top model.

    Programmatically Navigate Sequence Diagram

    Collect the sequence diagrams represented by interactions that contain specific interactions of elements in the model.

    interactions = model.getInteractions;

    For the first interaction, extract the name of the sequence diagram.

    disp("The first sequence diagram is called " + interactions(1).Name + ".")
    The first sequence diagram is called SignalSequence.
    

    For this sequence diagram, display each lifeline and the component the lifeline represents.

    for i = 1:length(interactions(1).Lifelines)
        disp("The " + interactions(1).Lifelines(i).Name + ...
        " lifeline represents the " + ...
        interactions(1).Lifelines(i).RelatedElements.Name + ...
        " component.")
    end
    The ped lamp lifeline represents the ped lamp component.
    The lampController lifeline represents the lampController component.
    The poller lifeline represents the poller component.
    The source lifeline represents the source component.
    

    Now, display the contents of one message in the root fragment.

    disp("The sequence diagram message starting at the " + ...
        interactions(1).RootFragment.Operands.Fragments(1).Name + ...
        " message end is of type " + ...
        string(interactions(1).RootFragment.Operands.Fragments(1).Message.Type) + ...
        " and the message label is " + ...
        interactions(1).RootFragment.Operands.Fragments(1).Message.Condition + ".")
    The sequence diagram message starting at the switchout message end is of type Signal and the message label is rising(sw-1).
    

    Use Iterator Utility to Step Through Sequence Diagram

    Step through the Inhibit sequence diagram using the Iterator utility.

    interaction = model.getInteraction('Inhibit');
    interaction.open

    Inhibit sequence diagram from the top model.

    Display the annotation from the interaction.

    disp(interaction.Annotations.Content)
    When inhibit is true, it means pedestrian crossing is not controlled by a walk signal on this intersection.
    

    Use an iterator to navigate through all elements of a sequence diagram before extracting their properties.

    iterator = systemcomposer.interaction.Iterator(interaction.RootFragment);
    next = iterator.next;
    while ~isempty(next)
        disp(class(next))
        next = iterator.next;
    end
    systemcomposer.interaction.RootFragment
    systemcomposer.interaction.Operand
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.AltFragment
    systemcomposer.interaction.Operand
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.Operand
    systemcomposer.interaction.MessageEvent
    systemcomposer.interaction.MessageEvent
    

    More About

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    Version History

    Introduced in R2024a