Accept Action Node
R2026bDescription
An Accept Action Node receives object tokens from its corresponding Send Action Node. You can use this node to receive object tokens without using flows between nodes. An accept action node can receive tokens across different levels of nested activity within the same activity diagram. An accept action node has an output Pin that outputs object tokens.
An accept action node and a send action node are matched by tags. The Tag Name parameter determines where the accept action node receives tokens from.
Create an Accept Action Node
You can create an accept action node by dragging the Accept Action Node icon from the palette on the left or from the Modeling tab on the toolstrip to any location on the canvas.
Examples
Parameters
Version History
Introduced in R2026b
See Also
Functions
systemcomposer.createActivity|addNode|addParameter|getNode|getNodes|getFlow|connect|getParameter|getParameters|getPin|getPins|addPin|addTag|getParentPin|applyStereotype|removeStereotype|getStereotype|destroy|setBehaviorType|linkToModel
Objects
systemcomposer.activity.AcceptAction|systemcomposer.activity.Action|systemcomposer.activity.Activity|systemcomposer.activity.ActivityNode|systemcomposer.activity.ActivityFinal|systemcomposer.activity.ControlNode|systemcomposer.activity.Flow|systemcomposer.activity.FlowFinal|systemcomposer.activity.Model|systemcomposer.activity.JoinFork|systemcomposer.activity.Initial|systemcomposer.activity.MergeDecision|systemcomposer.activity.Parameter|systemcomposer.activity.Pin|systemcomposer.activity.SendAction|systemcomposer.activity.TimeAction
Tools
Blocks
- Initial Node | Action Node | Send Action Node | Pin | Parameter Node | Decision or Merge Node | Join or Fork Node | Flow Final Node | Time Action Node | Activity Final Node
Topics
- Describe System Behavior Using Activity Diagrams
- Establish Traceability and Extend Model Elements
- Simulate, Visualize, and Validate Activity Diagrams
- Compose Architectures Visually
- Implement Component Behavior Using Activity Diagrams
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape

